Being a n00b, Again

Since my cover-story is new-eve-player, I’m essentially re-starting the game from scratch. EVE has an API that allows authorized groups to check into your character’s background - what corps you were part of, your financial history, what chat-channels you’ve been in, where all your assets are, etc. I can’t transfer any starting-cash to my spy-alt, so I gotta start as both a completely unskilled, and a completely poor character.


One of the core mechanics of EVE is the acquisition of Skill-points. EVE doesn’t have character levels like other MMOs where you actually need to play to get stronger, you just need to wait for your skill-points to accumulate. This is both good and bad for a spy - I don’t need to grind to get leveled-up, but I also don’t have a lot of options to speed the process up.


This leaves me painstakingly looking through target-corp’s fleet-doctrine* lists, trying to find what I can train into quickly so that I can have a place in any fleet that might be pinged for such that I can join that fleet and relay movements effectively. Feeling the anxiety as a new fleet-doctrine is announced, trying to do the math on what the best training options are to both get into said fleet, and also to have the spare brain-cycles to relay the important spy-info back to home-corp.


Not to mention needing to farm the ISK (EVE’s in-game money) to afford all the ships. Flying under a fairly high-skill level group means I need to buy lots of expensive Tech-2 ships, which means lots of Krabbing (PvE to make cash). It’s even more stress on my limited skill-point pool, since PvE usually has different skills than fleet-based PvP. All this means I need to spend more hours farming on target-corp’s side, and not playing with friends.


The one bright-side is EVE Alliances tend to run on a bring-your-own-ship, we-replace-losses model, so once I’ve paid for the initial ship, I don’t have to work too much to keep my hangar stocked. Known as “Ship Replacement Programs” or SRP, they usually pay you *most* of the value of the ship, counting on EVE’s in-game insurance program to cover the rest of it.



*A fleet doctrine is a list of ships/fits that make-up a given fleet, and what each ship’s role will be in said fleet. Muninns for DPS, scimitars for logistics, rifters for tackle isn one example.

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